interactions Magazine: Whose profession is it anyway?

Wednesday, April 27th, 2005 by Keith Instone

The May + June issue of <interactions> is a special issue on “Whose profession is it anyway?” - in part a reaction to some of the collaboration and cooperation discussions UXnet has been encouraging. This issue should be arriving in your mailbox any day now - it is also available in the ACM digital library where subscribers can download articles and non-subscribers can purchase items.

Articles related to the special-issue theme, with selected quotes from each:

  • (Rant) It’s mine, by the editors-in-chief, Jonathan Arnowitz and Elizabeth Dykstra-Erickson. “It’s only logical that human-computer interaction professionals take ownership of the user experience.”
  • Introduction, by guest editor Pabini Gabriel-Petit. “In a culture of collaboration rather than competition, there is a healthy cross-pollination of ideas among all the design disciplines.”
  • Who owns UX? Not us! by Dirk Knemeyer. “The business decision makers.”
  • Building positive team relationships for better usability, by John C. Ferrara. “There are simple and pragmatic ways to build positive team relationships while retaining control.”
  • The vision of good user experience, by David Hawdale. “You can own the user experience by taking the lead and pursuing your vision.”
  • User experience: Back to business, by Peter Bogaards and Ruurd Priester. “Offer your design expertise to the key business stakeholders in your company.”
  • Making UX an engaging process for prospective user experience adopters, by Bob Goodman. “The rising UX tide has the potential to lift all boats.”
  • Success with user-centered design management, by Jeremy Ashley and Kristin Desmond. “How to facilitate the inclusion of design management in the product development cycle and successfully ship a well-designed product.”
  • Why engineers own user experience design, by Bruce “Tog” Tognazzini. “We are interaction designers…what’s important is that potential employers see a single, unified term.”
  • Defining interaction design, by Elizabeth Bacon. “We formed the Interaction Design Group (IxDG) to define the practice of interaction design, disseminate information about proven tools and methods, and foster professional community.”
  • The adaptive user experience organization, by Victor Lombardi. “The Information Architecture Institute’s model effectively serves the rapidly changing professional needs of a vital discipline within the user experience community.”
  • STC and user experience, by Fred Sampson. “Communication is critical to all aspects of creating a successful user experience.”
  • Engineering the user experience: UX and the Usability Professionals’ Association, by Paul Sherman and Whitney Quesenbery. “The user experience community is diverse, converging from many different directions.”
  • User experience network: A passion for collaboration, by the UXnet executive council. “We hope you’ll share our passion and join us in our efforts.”
  • (Practice / business) Professional societies and business relevance, by John “Scooter” Morris. “The entity that does the best job of outreach to business and the general public will become the most influential in the field.”
  • (Practice / connections) More experiences: Other sides of the profession story, by Manfred Tscheligi. “There are many other professions out there dealing with experiences.”
  • (The way I see it) Whose profession is this? Everybody’s, nobody’s, by Donald A. Norman. “If you have to ask the question, you don’t get it.”
  • (Rave) Do good, then do better, by the editors-in-chief. “We won’t be able to lead until we get our act together and acknowledge some shared goals in common language.”

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