Mark Vanderbeeken

The trouble with computers [The Economist]

Saturday, September 8th, 2007
multi-touch interface The Economist wonders why computers are still so difficult to use and if new forms of interface might help.

“Although computers have become cheaper, more capable and more commonplace, they have made much less progress when it comes to ease of use. Their potential remains tantalisingly out of reach for people who find their control systems, or “user interfaces”, too complex. And even people who have no difficulty navigating menus, dialogue boxes and so on, might use computers more productively if their interfaces were better.”

The article, which quotes Adam Greenfield, author of “Everyware“, a book about the future of computing, Steven Kyffin, a senior researcher at Philips, Ken Wood, deputy director of Microsoft’s research laboratory in Cambridge, England, Patrick Brezillon of University Paris VI, Albrecht Schmidt, an HCI expert at the Bonn laboratory of the Fraunhofer Institute, Henry Holtzman, a researcher at the Massachusetts Institute of Technology, and Anind Dey, a researcher at Carnegie Mellon University’s HCI Institute, looks at various gesture-based interface systems, from the Sensitive Wall, developed by the Italian company iO (a spin-off of the natural interaction research group) to the Jeff Han’s “multi-touch” interface; and from the Microsoft Surface to the Apple iPhone.

However, there is more to make computers simpler to use:

“Smarter software is needed, too. For example, much effort is going into the development of “context aware” systems that hide unnecessary clutter and present options that are most likely to be relevant, depending on what the user is doing.

The trick, says Patrick Brezillon of University Paris VI, is to get computers to “size up the temperament of users” and then give them what they want. This can be done by analysing the frequency of keystrokes, the number of typos, the length of work breaks, internet-search terms and background noise, among other things.”

The article’s conclusion is perhaps the most important however:

“Many futurists and computer experts believe that the logical conclusion of all of these new input devices, sensors and smarter software to anticipate users’ needs, will be for computing to blend into the background. In this “ubiquitous computing” model, computers will no longer be things people use explicitly, any more than they “use” electricity when turning on a light or a radio. Mr Greenfield says a digital “dream world” that provides “one seamless experience of being immersed in information” hinges on one big if: computers and their interfaces must become so good that, like electricity, they rarely require concentrated attention. The trouble with computers in their current form is that they are still all too conspicuous.”

Read full story

INDEX: 2007 magazine and website on user-centered design and innovation

Thursday, August 30th, 2007
INDEX: 2007 sub theme magazine User-centered Design & Innovation is the sub-theme of INDEX: 2007, a series of events currently taking place in Copenhagen, Denmark.

The theme is thoroughly examined during the Copenhagen Prelude Conference, the INDEX:|Aiga Aspen Design Summit and INDEX: SUMMER CAMP, as well as in the INDEX: publications.

An entire magazine is dedicated to this INDEX: 2007. You can download it here (pdf, 2.2 mb, 30 pages).

The general history and thinking behind User-centered Design & Innovation is introduced and juxtaposed against three different approaches that enable the reader to gain insight into the needs of users: The anthropology approach, the lead users approach and mass customisation, all three followed by instructive cases. In addition, user insight’s influence on the design of business models, services and strategies are explored.

In two interviews, Director at FORA and Chairman of INDEX: Jørgen Rosted sees User-centered Design & Innovation from a Danish perspective, and INDEX: Program Director Lise Vejse Klint explains how the 2007 sub theme fits into INDEX:’s main focus, Design to Improve Life.

The INDEX: knowledge base gives further insight on user-centered design themes. The INDEX: knowledge team has been down them all and has so far pinpointed 5 methods and 2 issues beyond traditional product design in the international landscape of design:

Introduction to user-centered design & innovation
User-centered design & innovation does not begin with the user; it begins with a vision: to offer better solutions to the market and thus have a better chance at success.

Lead users
A Lead User faces needs that will be general for a wider population in time - but faces them months or even years before the rest of the population encounters them. Typically Lead Users therefore expect to benefit significantly by obtaining a solution to those needs. Lead Users can also be users of a given technology in adjacent industries, facing the same or similar problems, and therefore can be able to deliver technological solutions earlier. Lead Users are valuable in early determining future trends.

Strategic Design
Strategic design sets a direction or profoundly reconfigures a client’s business to align them more closely with their markets. An acquisition or sell-off, creation of a new business, redesign of core business processes around customer segments, entry into new countries - these are all strategic decisions.

Anthropology
Anthropology has gained a new relevance as human factors are recognized as increasingly important in design. Anthropologists, ethnographers and their like have entered a role of great importance to innovation and design as the role of the designer is divided into more specialized fractions. Using an anthropological approach is crucial to reveal tacit needs of the consumer.

Mass Customisation
Mass customisation is a way of generating extra value by being flexible to customers, and at the same time keeping within manufacturing capability. Mass Customisation is introduced at a relatively late stage in the design process.

Business model design
To engage the users early on is time consuming and often expensive as it is a premium cost to the in-house design and R&D departments, but to introduce the users at a late stage, can be even more expensive as significant changes perhaps need to be made, or perhaps there is no real interest in the innovation made. Making your entire business model user-centered can be a way of streamlining operations.

Service design
Users cannot fail to notice if the service has been poorly designed. Perhaps even more than other kinds of design, service design really need to be user-centered.

Penguin’s user-centred redesign

Wednesday, August 29th, 2007
Penguin Books Publishing brands Penguin and Dorling Kindersley, both part of the Penguin Group, recently completed a project to relaunch their websites and improve interaction and navigation for users.

The revamp was pretty far reaching - the team took a user-centred approach, with extensive usability testing and planning, and found new ways to think about marketing books via the site.

The group is also set to launch new sites to increase its engagement with customers - one is a youth-oriented site called spinebreakers.co.uk, which is employing teenagers in its development.

E-Consultancy, the British online publisher, has posted an interview with Penguin and DK’s online development manager Jeanette Angell, who speaks about the reasons behind the project and the techniques it used.

Read interview

UPA 2008 conference on the many faces of the user experience

Tuesday, August 28th, 2007
UPA 2008 The Usability Professionals’ Association (UPA) announces its 2008 International Conference “The Many Faces of User Experience: Usability through Holistic Practice.” The conference will take place in Baltimore, Maryland, June 16-20, 2008.

Usability professionals ask the question “What makes something usable?” The UPA’s 2008 International Conference will ask a related question: “Who makes things usable?” With a world full of complex technology, consumers are demanding products and services that are more usable. Organisations are learning that it takes many different skill sets and roles to create user-friendly products and services that consumers want.

Designers, psychologists, marketing specialists, technologists, business analysts, information architects, and technical writers are just a few of the roles that bring valuable perspectives to creating good user experiences. The UPA [therefore] welcomes people from every User Experience (UX) role to join “traditional” usability professionals at the 2008 International Conference [and to] collaborate and share methods and new ideas for accomplishing a common goal.

The new Managing User Experience track is focused on User Experience (UX) leadership and current trends in UX management. Special challenges such as the need to strategically position UX within organizations and the many skill sets required by mature UX teams make this track especially valuable to managers and consultants.

A special one-day track in e-Government usability will be offered this year only. Building a more responsive and connected government involves the creation of web sites and electronic services for the public and businesses. The e-Government track at UPA 2008 will be of particular interest to professionals working for government agencies or on government contracts.

Peter Morville on “Ambient Findability and The Future of Search”

Sunday, August 5th, 2007

The recent presentation “Ambient Findability and The Future of Search” by Peter Morville, widely recognised as a founding father of information architecture, at Google TechTalks, is truly excellent.

At the crossroads of ubiquitous computing and the Internet, the user experience is out of control, and findability is the real story. Access changes the game. We can select our sources and choose our news. We can find who and what we need, when and where we want. Search is the new interface of culture and commerce. As society shifts from push to pull, findability shapes who we trust, how we learn, where we go, and what we buy. In this cyberspace safari, Peter Morville explores the future present in mobile devices, search algorithms, ontologies, folksonomies, findable objects, digital librarianship, and the long tail of the sociosemantic web. Peter challenges us to think differently about the power of search - and findability - to redefine our sources of authority and inspiration in an increasingly digitized and networked information environment.

Peter Morville co-authored the best-selling book, Information Architecture for the World Wide Web, and has consulted with such organizations as Harvard, IBM, the International Monetary Fund, Microsoft, the National Cancer Institute, and Yahoo! Peter is president of Semantic Studios, co-founder of the Information Architecture Institute, and an adjunct lecturer at the University of Michigan’s School of Information. His work has been featured in many publications including Business Week, The Economist, Fortune, and The Wall Street Journal. Peter’s latest book, Ambient Findability, was published in 2005. He blogs at findability.org.

Microsoft cultures creativity in unique lab

Thursday, July 12th, 2007

Byron Acohido writes in USA Today about an unusual research lab on the Microsoft campus, dubbed the Mobile and Embedded Devices Experience design center, or MEDX.

As an ethnographer for Microsoft, Donna Flynn uses her training as a Ph.D. in archeology to analyze how ordinary folks from London to Beijing make daily use of their cellphones.

She feeds results of her field studies to two dozen designers, engineers and strategists toiling in an unusual research lab on the Microsoft campus. Awkwardly dubbed the Mobile and Embedded Devices Experience design center, or MEDX, it is where Microsoft plots strategies to sell souped-up cellphones that act a lot like PCs. […]

“This lab is critical,” says Pieter Knook, senior vice president of Microsoft’s Mobile Communications Business. “To achieve our goal of putting a smartphone in everybody’s pocket, we need to establish a better connection with that end user and really understand how they want to use this phone.”

Read full story

[Reposted from Putting People First]

(via anthrodesign)

Online marketers shift focus to user experience - new report

Thursday, July 12th, 2007

From an E-consultancy press release:

Website user experience is becoming a key area of focus for online marketers in an increasingly competitive digital environment, according to research published today.

A survey conducted by E-consultancy and behavioural research consultancy Bunnyfoot found that 72% of UK organisations are planning to increase their usability budget over the next 12 months, a greater percentage than for any other area of digital marketing.

The Usability and User Experience Report 2007 found that organisations, on average, are spending 13% of their website design budgets on usability and 9% of their on-going website maintenance budget.

More than 700 internet marketers took part in the research, rating Amazon, the BBC and Google as the best websites for user experience.

According to the report, the biggest benefits of usability investment are improved perceptions of brand, increased conversion rates and greater customer loyalty and retention.

- Read press release
- Download report

[Reposted from Putting People First]

(via Usability in the News)

Donald Norman on the next UI breakthroughs

Thursday, July 12th, 2007

Donald Norman thinks that the next UI breakthroughs are a return to fundamentals (with improvements):

Command line languages
We navigate the Internet by typing phrases into our browsers and invoking our favorite search engine. But more and more, we type in commands, not search items. All the major search engines now allow typed commands, bypassing any intermediate Web pages to directly yield answers. […]
These modern command languages have some major virtues over the ones in the past. They are tolerant of variations, robust, and exhibit slight touches of natural language flexibility.

Physicality
The return to physical devices, where we control things by physical movement; turning, moving, and manipulating appropriate mechanical devices.
Physical devices have immediate design virtues, but they require new rules of engagement that differ from what we are used to with the typical mouse movements and clicks of the traditional keyboard and mouse interface. Designers have to learn how to translate the mechanical actions and directness into control of the task.

[Reposted from Putting People First]

(via Pasta and Vinegar)

The New York Times “introducing” the usability professional

Thursday, July 12th, 2007

Technology’s Untanglers: They Make It Really Work (permanent link) is the title of New York Times article by Barbara Whitacker describing what the work of the usability and experience design professional entails.

The article is part of the newspaper’s Fresh Starts series, “a monthly column about emerging jobs and job trends”. Unfortunately, it conveys a very conventional and traditional HCI-like interpretation of usability and doesn’t reflect much of the current state of affairs in the field, as was correctly pointed out by Dan Saffer of Adaptive Path.

Hip librarians in The New York Times

Thursday, July 12th, 2007

Librarians? Aren’t they supposed to be bespectacled women with a love of classic books and a perpetual annoyance with talkative patrons — the ultimate humorless shushers?

Not any more. With so much of the job involving technology and with a focus now on finding and sharing information beyond just what is available in books, a new type of librarian is emerging — the kind that, according to the Web site Librarian Avengers, is “looking to put the ‘hep cat’ in cataloguing.”

When the cult film “Party Girl” appeared in 1995, with Parker Posey as a night life impresario who finds happiness in the stacks, the idea that a librarian could be cool was a joke.

Now, there is a public librarian who writes dispatches for McSweeney’s Internet Tendency, a favored magazine of the young literati. “Unshelved,” a comic about librarians — yes, there is a comic about librarians — features a hipster librarian character. And, in real life, there are an increasing number of librarians who are notable not just for their pink-streaked hair but also for their passion for pop culture, activism and technology.

Read article (permanent link)