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An Interview with David Travis (Userfocus)

Tuesday, May 13th, 2008 by Deirdre Devers

Not content to offer their skills to blue chip clients such as Barclays and eBay, Userfocus also provides training courses in areas including user experience design, intranet usability and usability testing. The person behind Userfocus is psychologist David Travis who shares his thoughts in this month’s interview.

How did you get into this field and what sorts of things had you done previously?

Between 1979 and 1986, I earned a degree and a Ph.D in psychology (from the universities of London and Cambridge) and then embarked on an academic career of post-doc research. My interest was in human colour vision and Andrew Monk at the University of York encouraged me to write a cross-over book to help HCI people use colour effectively on displays (called, predictably, “Effective Color Displays”). At the time, designing for colour displays was like designing for Web 2.0: it was seen as a real paradigm shift from the previous technology (even though, in reality, all the old rules still apply). The book got me on the agenda of some people at BT’s research labs in Ipswich who headhunted me for a job in their graphical user interfaces team in 1989 (sadly, it’s the only time I’ve ever been headhunted). I quickly realised that colour was just one element of interface design and BT gave me the opportunity to design usability labs and mock-up future HCI concepts, like telepresence. This gave me the urge to do more applied work, so in 1995 I moved to System Concepts and built up their practice in usability consultancy. I founded Userfocus in 2002.

What are some things (or people) that inspire how you think about and then develop digital experiences for users?

At the University of York in 1986 Andrew Monk introduced me to the Mac. Before that I’d been programming PDP-11s to support my research activities and this was the first graphical user interface I’d ever seen. It was an epiphany. Andrew had a post-doc working with him at the time who insisted on giving me a tutorial on how to use a Mac, as if this was some untamed beast I was about to be let loose on, but I was dying just to play with it. So I’d get into work at 8am before anyone else (this doesn’t seem early to me now but this was at a University) to spend time playing around with MacDraw and Cricket Graph, two wonderful Mac applications. I was blown away by the possibilities. It was like Adam’s first words to Eve: “Stand back, I don’t know how big this thing is going to get.”

From a practitioner’s perspective, the two biggest influences on me have been Bill Buxton and Tom Stewart. I’ve worked with both of them and learnt the importance of a pragmatic approach to design problems and to avoid “analysis paralysis”.

There are various definitions of UX out there depending on who you talk to… What does UX mean to you?

I like the quote from Whitney Quesenbery: “User Experience v. User Interaction v. User Interface v. Information Architecture v. Information Design v. Human Factors v. User-Centered Design v. Performance Centered Design v. … As far as I can tell, a choice of title says more about “where you got on the bus” than any real distinction of goals.”

To me, user centred design means three things: 1. Early and continual focus on users and their tasks. 2. Empirical measurement of user behaviour. 3. Iterative design. You may be doing design, but if you’re not doing all of these things then you’re not user centred.

How does London influence you when it comes to creating and refining interactive experiences?
I’m a Londoner by birth, so I’m not sure how to distinguish the way it influences my work from the influence of just being born here. For example, I’ve borrowed Transport for London’s “red routes” as a metaphor for critical tasks with a product (http://www.userfocus.co.uk/articles/redroutes.html). I’d also point to the sheer number of people in London as an influence. The number of different people that you see every day makes you realise that you can’t do design without some kind of audience research.

Thinking about past or current projects, in what ways, if any, have the expectations changed in terms of the type of UX that is sought (or expected) by users?

In my experience of running hundreds of usability sessions, users tend to have fairly low expectations and are delighted to discover that someone values their opinion. Intranets in particular show woeful levels of usability even though Intranet users are exposed to good web sites every day. So I’m not sure that user expectations have altered much. Clients, on the other hand, are now much more clued up about usability and will approach us with a specific plan of action that they want us to implement. Sometimes this is well thought out, and sometimes it’s poorly thought out, but it shows clearly that the notion of usability is now high on the agenda.

If you were asked to share a book, either fiction or non-fiction, with a colleague in your field, what would it be and why?

Am I allowed to recommend my own book, “E-Commerce Usability”? If not, I’d choose “Strangers to Ourselves” by Timothy D. Wilson. Wilson’s book describes study after study proving that we have very little insight into the motivations behind our behaviour. When designing new products, this means you can’t just ask people what they like or don’t like. You must focus on observable behaviour using techniques like contextual inquiry and “proper” usability testing (i.e. not the kind of usability tests that are run like a 1-1 focus group that spotlight user opinions).

What advice would you give to students interested in this profession?

Having the right technical skills and the right experience will get you only so far. We interview many new graduates and a common problem with many of them is a lack of passion. If you look at some of the best, most inspirational practitioners in our field you’ll see that they think of their work, not as a job, but as a calling. They see the impact of technology on people’s lives as important. They feel that good design makes the world a better place — and that bad design can make life miserable (as anyone who’s worked in a badly designed work environment, like a call centre, would agree). So my advice is: find your passion, pursue it and your career will take care of itself.

What trend(s) do you see advancing that will influence the UX of interactive systems?

I think a key trend is towards really measuring usability, not just testing a product to find usability problems. This means assigning a number to say how usable a product or web site actually is. Unfortunately, many people seem to think that usability measurement means stuff like eye tracking, simply because eye tracking generates lots of numbers and plots pretty graphs. A better example is the usability standard, ISO 20282 (“Ease of operation of everyday products”) which I think will prove to have a huge influence on our field. ISO 20282 includes test methods for quantifying the usability of consumer products to ensure they meet a pre-defined quality level. This development is exciting because it reflects a sea change in the evolving practice of usability. In the old world, usability specialists just found usability problems with a design. In the new world, usability specialists will also answer the question: “How usable is this design?”

May/June edition of Interactions Magazine

Monday, May 12th, 2008 by Experientia
Interactions The May/June issue of Interactions Magazine just came out and some of the content is available online (and more will follow soon).

The issue is all about “colliding worlds” with “interactions disciplines” becoming “more appropriately integrated into other creative disciplines (e.g. architecture and music), into business, and into the new business models that will shape the 21st and 22nd centuries,” as described by the editors Richard Anderson and Jon Kolko in their editorial.

It also features contributions by Allison Arieff (Sunset), Eli Blevis (Indiana University at Bloomington), Shunying Blevis (Indiana University at Bloomington), Benjamin H. Bratton, Valerie Casey (IDEO), Elizabeth Churchill (Yahoo! Research), Dave Cronin (Cooper), Allison Druin (Human-Computer Interaction Lab), Hugh Dubberly, Shelley Evenson (Carnegie Mellon University), Jonathan Grudin (Microsoft Adaptive Systems and Interaction group), Zhiwei Guo (Adobe Systems Inc.), John Hopson (Microsoft’s Games User Research group), Steve Howard (University of Melbourne), Tuck Leong (University of Melbourne), Zhengjie Liu Dalian Marine University), Bob Moore, Donald Norman, Steve Portigal, Scott Palmer (University of Leeds), Sita Popat (University of Leeds), Kai Qian, Laura Seargeant Richardson (M3 Design Inc.), Richard Seymour (Seymourpowell), Frank Vetere (University of Melbourne), Huiling Wei, and Ning Zhang (Dalian Marine University)

Interactions Magazine is the bimonthly publication of the ACM [Association of Computing Machinery] and is distributed to all members of SIGCHI [Special Interest Group on Computer-Human Interaction].

It recently underwent a complete makeover the inspiring and volunteer (!) leadership of Richard Anderson and Jon Kolko who turned it into a publication full of timely articles, stories and content related to the interactions between experiences, people, and technology — the must have magazine for the user experience community!

Design strategies for sustainable user behaviour

Monday, May 12th, 2008 by Experientia
sustainable use ‘User-centred Design for Sustainable Behaviour’ is a paper by Renee Wever (TU Delft), Jasper van Kuijk (TU Delft) and Casper Boks (NTNU Norway) that explores how to involve users in more sustainable product use.

The paper was published in the first issue of the new International Journal of Sustainable Engineering, published by Taylor and Francis.

Abstract
Traditional eco-design has a strong focus on the supply side. Even when focusing on the use phase of products, still impacts directly under the control of the manufacturer dominate. However, the way users interact with a product may strongly influence the environmental impact of a product. Designers can try to influence this behaviour through the products they design. Several strategies have been proposed in the literature, such as eco-feedback and scripting. Existing literature in this field has its limitations. Publications either focus on a single strategy, or do not take a design perspective, or lack empirical data. This paper will present a typology of the different strategies available to designers. This typology will be illustrated with examples and experiments related to two sustainability problems, namely littering behaviour and energy using products. Furthermore a methodology will be presented for applying these strategies. This will be demonstrated in a case study on an energy meter.

- More background by Jasper van Kuijk
- Download paper (preprint version)

Microsoft?s Patient Journey Demonstrator

Saturday, May 10th, 2008 by Experientia
Gifticon The Microsoft Health Common User Interface (CUI) is a site conceived by Microsoft providing user interface Design Guidance and Toolkit controls that address a wide range of patient safety concerns for healthcare organizations worldwide. Microsoft has created it in order to allow a new generation of safer, more usable and compelling health applications to be quickly and easily created.

The MS CUI site is aimed at user interface designers, application developers and patient safety experts who want to find out more about the benefits of a standardized approach to user interface design.

Kirsten Disse, who works at MS CUI as a user experience consultant, just alerted me to the launch of CUI’s Patient Journey Demonstrator, a technology demonstrator looking at the future of clinical software applications, that she was responsible for:

The Patient Journey Demonstrator conceptualizes an end-to-end journey where a specific clinical scenario is used to illustrate how an integrated, patient-centric care record can transition seamlessly between care settings. It demonstrates how data can be accessed and entered from many of the care sources experienced along the patient journey.

In this scenario, a man with suspected heart disease is examined by his family doctor. Using decision support tools, his doctor decides that the best course of action is to refer him for further tests. The scenario then tracks the activities that take place from the initial consultation through secondary care to an Angiogram.

Paper is passe for tech-savvy South Koreans

Friday, May 9th, 2008 by Experientia
Gifticon Reuters report on mobile coupons and gifts in South Korea:

oung, tech-savvy South Koreans are making coupon clipping a thing of the past and turning to their mobile phones instead.

Some of the fastest-growing mobile phone services in the country let retailers send discount coupons and users send gift certificates for anything from lattes to movie tickets through their handsets.

The merchandise vouchers have a barcode embedded in the message. Users show the coupon on the screen and retailers scan the barcode to apply the discount. […]

SK Telecom rolled out a service a little more than a year ago called a “gifticon” that allows users to send gift vouchers for items such as convenience store merchandise and pizzas via mobile phones. The sender is billed for the cost of the goods.

Read full story

France Telecom: from 1000 ideas to 1 product

Thursday, May 8th, 2008 by Experientia
Orange A series of web pages on the France Telecom/Orange site give an insight in how the company moves from the many ideas that come out of R&D, to a product or service that is ready for the market.

In 2005-2006, France Telecom created two structures, the Explocentre and the Technocentre, which work in close collaboration with the R&D laboratories installed all over the world, but are run by the Strategic Marketing Department, which provides the group’s orientations and knowledge of the market.

The Explocentre is an “incubator for R&D projects” and “concentrates on nurturing highly innovative concepts with strong potential, but that could be deemed too risky to be placed directly on the market”. The Explocentre determines their feasibility and potential, and tests new uses and technological breakthroughs before market launch. Interestingly, the centre works with “new methods based on co-creation with customers and partners, using design to drive innovation. Ideas for services are investigated, tested and re-worked with customers to find real value potential.”

Once explored, the most promising concepts are submitted to the Technocentre, which deals with the implementation of these “mature” projects. The Technocentre is responsible for turning them into products ready for the market, either by industrialising them for a commercial launch or by transferring to a spin-off or joint venture for development. The centre brings together around 30 teams consisting of a marketing specialist, a researcher and a network engineer.

So at the one end of France Telecom’s innovation chain there are ideas coming in from R&D, and the company’s industrial partners and employees. Those ideas with high development potential go to the exploration centre, where they are analysed and tested. The integrated strategic marketing in the innovation chain then takes over marketing the product within the technocentre. Finally, agreed projects are integrated into the Group’s Product Roadmap and 3-year plan, which is the other end of its innovation process.

Interview with Lou Rosenfeld and Liz Danzico

Thursday, May 8th, 2008 by Experientia
UXmatters The May issue of UX matters contains an interview with Lou Rosenfeld and Liz Danzico of the publishing house Rosenfeld Media, a publisher of user experience design books.

After working on five books as an editor or co-author, Lou Rosenfeld became disenchanted with the traditional book publishing model. So, in late 2005, he founded Rosenfeld Media, a new publishing house that develops short, practical, useful books on user experience design. Rosenfeld Media published their first book, Mental Models: Aligning Design Strategy with Human Behavior, in early 2008. I recently had the opportunity to interview Lou—along with Liz Danzico, Senior Development Editor at Rosenfeld Media—about starting a new publishing house and “eating their own dog food.”

Lou is also an active member of the board of directors of UXnet, the user experience network.

Read interview

Ethnographic study on how young children interact with the web

Wednesday, May 7th, 2008 by Experientia
Parenting 2.0 Consumer Reports WebWatch released the results of an ethnographic study on how children interact with online environments.

The study, “Like Taking Candy from a Baby: How Young Children Interact with Online Environments,” used ethnographic methods and focused on young children, ages 2½ to 8.

For the study, parents in 10 families used video cameras to keep journals, providing insights into the way children use sites such as Club Penguin, Webkinz, Nick Jr., Barbie.com and others. Footage from those journals, which can be viewed at www.youtube.com/cwwkids, illustrates how young children respond to advertising and marketing tactics online.

The digital world offers a wealth of opportunity for young children to play and learn. But even in this small sample of 10 families the study found—too easily, in several circumstances—repeated examples of attempts to manipulate children for the sake of commerce.

The study’s key findings:

  • Even the very young go online.
  • The Internet is a highly commercial medium.
  • Web sites frequently tantalize children, presenting enticing options and even threats that their online creations will become inaccessible unless a purchase is made.
  • Most of the sites observed promote the idea of consumerism.
  • Logos and brand names are ubiquitous.
  • Subtle branding techniques are frequently used.
  • The games observed vary widely in quality, in educational value, and in their developmental match with children’s abilities.

The study’s executive summary (contained within the report download), also contains a range of recommendations for parents, publishers, and policy makers.

The report was written by Warren Buckleitner, Ph.D., an adviser to Consumer Reports WebWatch. Buckleitner is editor of Children’s Technology Review, a periodical covering children’s interactive media. He is also the founder of the Mediatech Foundation, a nonprofit public community technology center based in Flemington, N.J.

Press release
Download report (pdf, 58 pages)

Chronic?Art interview with Adam Greenfield

Wednesday, May 7th, 2008 by Experientia
Chronic Art The French magazine Chronic’Art recently interviewed Adam Greenfield (Nokia’s new head of design direction) about his recent book Everyware and ubiquitous computing in general.

An English version of the interview can be found on Greenfield’s blog.

Read interview

Service design symposium videos online

Monday, May 5th, 2008 by Experientia
Service Design Symposium At the beginning of March, the Copenhagen Institute of Interaction Design (CIID | blog) a symposium on service design.

The symposium featured speakers who are pioneers in service design thinking and practice from several countries, including Andrea Koerselman (IDEO), Andrew Mcgrath (Orange Global), Bill Hollins (Direction Consultants), Bill Moggridge (IDEO), Ezio Manzini (Milan Polytechnic), Jørgen Rosted (FORA), Lavrans Løvlie (Live|Work), Magnus Christensson (Social Square), Mikkel Rasmussen (ReD Associates), Oliver King (Engine), Shelley Evenson (Carnegie Mellon) and Toke Barter (Radarstation).

With topics ranging from understanding service design, academic explorations & industry case studies, to younger, more experimental practices, the symposium was meant to act as a platform for deeper understanding of how to harness design thinking as a strategy and adopting best practices in the public sector.

The videos of three of the presentations are now online:

(via InfoDesign)