Items tagged "sketching"

Sketching and storytelling (IxDA) - (NYC, NY, US

Monday, April 21st, 2008 by Whitney Quesenbery
April 29, 2008
6:30 pmto8:30 pm

The IxDA NYC April event is an Interaction08 redux. We’ll provide quick summaries to kick off a discussion on sketching and storytelling as pivotal tools for design.In his keynote, Bill Buxton convinced us that he views sketching as more than a design technique. At times, it can be a lifestyle choice. Sketches are used to explore a design problem: to generate alternatives, to elaborate upon them, and to winnow them. With this introduction, we’ll give some examples of projects in which sketching has come in handy and invite you to do so too.

We’ll also visit storytelling. The conversational nature of a well-constructed story makes for engaging designs. We’ll review and build on ideas reflected in talks by Sarah Allen, Chris Conley, and Gretchen Anderson. You can join in by telling a story that drove a successful project, or by recounting what happened when you tackled a project with a storytelling approach.

Whether you were at the Interaction08 (http://interaction08.ixda.org) or not, we want to hear your stories about how sketching and storytelling have made a difference in your design work. In advance of the redux, we have created a wiki where we encourage you to offer sketches, stories and more that we can share during this lively discussion. For a wiki invitation, just request wiki access when you reply.

Location to be announced on RSVP. Respond to nyc-rsvp at ixda dot org.

‘Sketching’ Mobile User Interfaces - NYC UPA (New York, NY, US)

Sunday, March 16th, 2008 by Whitney Quesenbery
March 25, 2008
6:00 pm

Learn how global trends in mobile computing will change the practice of user experience development from Michael Jefferson and Clay Wiedemann at frog design.
One of the greatest challenges in designing for mobile devices is gaining perspective early. What you see in a wireframe or a comp on the desktop and what you see when you hold the same design in your hand can often be an entirely different experience.

How can we move into this handheld environment earlier? What methods can we use to simulate the interactions and gain insight on usability? In this talk, frog design will share some techniques used to approach a recent multi-modal handset UI.

We will show examples of how simple dialogue, paper prototyping, video simulation and ‘wizard of oz’ environments were employed to gather concrete findings while allowing for maximum flexibility.

Location:

frog design
325 Hudson Street,
7th Floor (Entrance on Vandam)
New York, NY 10013
Cost:
NYC-UPA members: $10
Non-members: $20
Bon-members with 1 year membership: $25
Full-time students: $5 (students please provide valid ID)
RSVP: http://nycupa20080325.eventbrite.com
Please note ticket office will be closed by 4 p.m. Monday, March 24, 2008

More information about the Usability Professionals Association (NYC Chapter)